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OS: Duckie

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:iconopenstart: 
TRYING OUT FOR THIS GROUP WITH JUURI CAUSE WOW THIS SOUNDS SO CUTE //// Lookit her qt 
Boyo aaa when was the last time I made a girl oc omf- ////////



P r o f i l e


Name: She has one, she just won't tell you lalalala 
Alias: Duckie
Gender: Female
Age: 19
Species: Just your regular weirdo [human]
Height/Weight: 4'7" [smol...so smoll]
Job: Currently unemployed from odd job #12, moving on to unlucky #13 ( which will eventually be a certain grumpy cat's shop
Birthday: December 9th Winter Baby

Personality:  (Aka why did I write so much;; omf)

Fair | Good-Hearted | Obnoxiously Persistent 
 Duckie is a strong believer in doing things with fairness and equality. She will offer to lend anyone a hand on the job. (Just don't complain with how poorly things turn out) If you're hungry, she'll share her meal. (Though if she made it, I'd advise passing on the offer)  Be cautious though, for 'what's mine is yours... but what's yours is also mine.' You'll end up stuck with her, as she borrows things without asking and feeling it was only fair since she lent you something the day before. (That you probably didn't even need in the first place!) Somehow, things tend to fall more favorable for her, time and time again;;

  In the end, you might want to run instead of accepting her offer to aid, but you won't get very far. Once she's set her mind on something, it's impossible to let go. She can't accept 'no' as an answer. You'll either get so annoyed you give up, or realize how sad it is to see her carry on that you'll give in. 
 
Illogical | Prodigal | Gullible
If you're looking for a business partner, you may want to try elsewhere then with this little duckling. Numbers, counting, and giving back the exact amount of change is not a skill Duckie has acquired. Never should she be put in charge of handling finances, or a register. Lacking reasoning, she also spends her earnings wastefully, and on things other's would deem unnecessary or completely useless. Don't be surprised if you find her lugging odd purchases to and around town. blow up jumping castles for everyone

  Then again, she's an easy target for any merchants needing to make a sale or a quick buck. Give her a stick and tell her it's a magic wand, and she's sold. Duckie is too gullible for her own good, and can easily be fooled with even the most suspicious of stories. (but do you really want to take advantage of this innocent child's naivety? Do you? Really?) 

Curious | Eccentric | Touchy 
Quirky by nature, Duckie is not the kind of girl who will color inside the lines. You can ask her to do a task, but dont expect it to turn out the way you wanted it to. It doesn't matter how precise the instructions on the to-do-list are, she will find a way to think outside the box. 

 There are some 'rules' she'll often break as well. The urge is stronger than her, especially when it comes to things that sparkle and shine. It makes it all the more tempting when she's told 'not to' touch the new shiny glass jars on display. Her smudged on fingerprints will give her away in an instant though, as she's not the best at getting away with her 'crimes'. If you're wondering where your shiny belongings are, you might want to look for a small duck culprit. 

Affectionate | Affable | Genuine
Duckie is not one to shy away from affection. She likes being praised or having her affections returned. It doesn't take more than one meeting for her to remember a name and face. (Yet she can't remember what gem does what, go figure) And she's even friendly to the grouchiest or most unapproachable of people. Perhaps, a little too eager to make friends;; It's true she has no problem chatting people up, but she still feels she isn't 'close' to anyone despite how attached she is to them... and it gets a little lonely. (Explaining her affinity for Lone wolves and trying to get them out of their quiet shells kekeke) 

Though she messes up a lot and may cause comical misfortune to those around her, it's all without meaning to. She is who she is: a person who truly tries her best in every thing she does, even if it can't be seen at first by her crazy antics. If you stop to think about it, you'll eventually see the meaning behind her actions. They're filled with kindness, and a light that shines as bright as the gems she collects. 

History:

C h i l d h o o d
 The story of Baby Duckie began 17 years ago, on the front steps of a little cottage home. Placed in a basket, and bundled up in a duck stitched blanket, she was found and taken in, by the single woman that lived there. As a child, she lead a perfectly happy life having known nothing else but the gentle and loving kindness that this one person family had to give.

  If you ask her, Duckie will say she was raised by her 'fairy godmother'. (but this is just a title) The cheerful woman would 'magically' take care of any and all disasters caused by the young Duckling. Delicious scents of freshly baked goods were always filling up the house. If Duckie ever got hurt or felt lonely, all it took was a band-aid and a kiss on her forehead to feel brand new again. 

S t o n e s
 Aside from spending lazy days by the pond, or singing and dancing in the kitchen, there was one thing Duckie loved above all. It was the days where her fairy godmother would let her tag along on her shopping trips to the nearby town (persistent little duck wouldn't take no for an answer) She would stare at all the merchants stalls, wanting to touch all the shiny things! It felt like the were calling out to her, needing to be held.

   Over the years, Duckie had successfully managed to gather up a small collection of shiny stones. (With the permission to buy one on every visit to the market) She loved to look at her reflection and the colors that bounced off each one, and eventually came to realize their power. With these stones in her hands, magical things could happen.

A d v e n t ... u r e ??
One day, Duckie decided it was time for her to leave the nest! With granted permission of her fairy godmother, Duckie set off on her journey. Traveling far, and wide, and-... well, not quite so. Truth be told, she hadn't even left the nearby town yet. Hopping from job to job, and trying to find an inn to stay at with the few bit of coins to her name. It wasn't bad, but the way things were going she feared she'd eventually have to set back to the cottage. How embarrassing that would be!

  Instead, Duckie would write letters home, telling her god mother of all the adventures she had been on since her departure. The things she spoke about were exaggerated, and silly, in an attempt to make it seem like she was doing fine. She'd be too ashamed to admit she hadn't actually slayed a fire breathing dragon, saved a princess, and had the king give her the title of knight!  

 It was even harder avoiding being seen by her fairy godmother, when she was at the town's market so often. Duckie thought she was doing a pretty good job at going undetected, but oddly enough, she always seemed to 'Magically' find a stash of gold coins, a wrapped up lunch, or something useful after their close encounters. 

 It was actually thanks to an overheard conversation between her fairy godmother and a merchant, that Duckie finally left the city. At the time, hiding behind some crates to avoid being detected (Bow showing off the top like a pro), she heard her speak of this nearby town called 'Prima'. This place /supposedly/ had many people, new adventures, and a gazillion billion shiny gem stones, just waiting to be bought. Too good to be true! (right?) If anyone was looking for these kinds of things, this would be the place to go! Well look no further... this was the place Duckie had to go.

 A d v e n t u r e . B e g i n s
And so she finally moved on to the next town, 
the town of Prima.


Additional Info: 

> She got her nickname from following people around like a baby duck 

> She loves loves loves water, but she floats when she tries to swim normally

> Sneezes like dis 

> Was not gifted with a green thumb (plz hide yo plants from her)

> Entering a building through the window is way cooler than entering by using the door //hit

> Not Good Waifu Material. I repeat. Not Good Waifu Material (Everything she cooks/bakes is packed full of enough sugar to give you instant diabetes;; sweats :'D)

> Has a fascination more like obsession with all things that shine or sparkle. She . can't . resist . the . temptations. Don't try to take her gems away from her, they're her precious.

> CLASS: Is an Elementalist- Gem fighter. She's capable of using her shiny stones to release hidden, helpful elemental abilities.
 
> Some examples of easier/common gem skills include: 
Water (Being able to make air bubbles to swim underwater for a short amount of time), Fire (Emanating enough heat to keep your hands warm from the cold), Light (Your own handy flashlight for those cave expeditions!) 

 > Other Gem skills include: 
Sparkle Nova (Light- star shower) | Pepper Breath (Fire- hope you like spicy) | Frostbite (Ice- tiny ice dragon) |

> Stronger Gem skills include:  
 Crystal Dome (defense shield) | Elemental Barrage (more stones required) |  Teleportation (think Apparition from HP, but expect to reappear over a pond;; )  

>The only problem with this is.... Which stone does what !?!?!?!?  useless under pressure, rush her and she'll accidentally summon a rain cloud above your head;; Despite the confusion luck often plays out on her side


> Duckie still has a hard time telling her gem 'babies' apart from one another (despite giving them all names//hit) She also has a hard time carrying them all (Drops one, Picks it up. Another one falls, Picks it up. Repeat from the start)

> water is her strongest element / earth is her weakest element

Roleplay Methods/Availability: 

- Headcanons (Notes | Line)
- Lit (Google Docs | Notes )

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